

Hiring Arabic game developers and/or cultural historians to help with development would also go a long way towards avoiding issues of stereotyping or 'exoticism'. To ensure the Prince of Persia: The Sands of Time Remake doesn't perpetuate any harmful stereotypes, Ubisoft can go the extra mile by refining character portrayals, clothing, and architectural features to authentically depict elements of Persian/Indian culture during the early medieval period. Related: Why Immortals Fenyx Rising Is A Better Title Than Gods and Monsters Visually, it also owes a lot to animated films such as Aladdin and The Thief And the Cobbler in how it portrays an exaggerated fantasy version of Arabic culture and society during the Golden Age of Islam, with Djinn-like enemies and the well-worn plot device of the Scheming Evil Vizier. The tropes of Prince of Persia: The Sands of Time owes a lot to the famous Arabian compendium of tales called The One Thousand And One Nights, particularly in the narrative framing device where the time-traveling prince tells the entire story of the game to a past version of the Princess. The Sands Of Time Remake Should Modernize Graphics & Combat The big appeal of the upcoming Prince of Persia: The Sands of Time Remake lies in how the 2003 era game could be improved by over 17 years of innovations in game design, particularly in the following categories. The big draw of Prince of Persia: The Sands of Time stemmed from how its primary gameplay mechanics – acrobatic sword-fights and fiendishly difficult platforming puzzles – were supplemented by a variety of clever time manipulation powers, such as the ability to freeze enemies and hazards in place or rewind time whenever the player botched a jump or parry. When a wicked Vizier tricks the Prince into unleashing the corruptive Sands of Time upon the kingdom, the Prince and Princess must join forces to navigate a palace filled with death traps, broken walkways, and mutated sand monsters. The storyline of Prince of Persia: The Sands of Time plays with the theme of "Prince rescues Princess," introducing the Prince as the ruthless vanguard of an invading army that conquers the Princess's kingdom.

Related: Why Gemma Arterton Preferred Prince of Persia to Clash of The Titans In true fairy-tale tradition, the first Prince of Persia game was about an agile, gravity-defying prince who must rescue a princess and save the day from the machinations of an evil Vizier, a pattern that re-occurs in the many sequels and reboots. Few are as familiar with the original Prince of Persia games , 2D platforming titles released for the Apple II and other electronic platforms in 1989.

Many gamers are familiar with Prince of Persia: The Sands of Time along with its sequels, Warrior Within and The Two Thrones (and the 2008 Prince of Persia reboot).
PRINCE OF PERSIA SAND OF TIME WIDE SCREEN MOD UPDATE
The upcoming Prince of Persia: The Sands of Time Remake is set to be released in January 2021 and promises to update the original 2003 classic for a new generation. Whenever a "Best Video Games Of All Time" list gets compiled on a news website, the 2003 action-adventure game Prince of Persia: The Sands of Time often makes it near the top of the list, thanks to its character-driven plot and innovative parkour mechanics that merge seamlessly with the time manipulating powers the titular Prince gains from his Dagger of Time.
